We have now reached compatibility with 2020 LTS and 2021 LTS with the availability of experimental Entities 0.51. In our previous forum post, we explained that we needed to catch up with Unity LTS releases to get to 1.0. This step is critical because it means that Entities 1.0 and its compatible packages will be supported for production, like any other feature of Unity, and its APIs would remain stable for the duration of the Unity LTS cycle. Our short-term roadmap is focused on efforts to bring the Entities package to version 1.0, bringing the package from Experimental to Released status, per the definitions of our package lifecycle. To obtain the benefits of the data-oriented architecture, game code and packages need to be based on Entities. The APIs allowing you to implement the ECS software architecture pattern in a Unity project are delivered in the package named Entities. The Burst compiler and the C# Job System are already recommended for production and can be used in any Unity project, regardless of whether ECS is being used. The notion of DOTS is often extended to include the Burst compiler and C# Job System, two technologies that have been created to support the development of ECS but are independent of it. The goal of Unity’s Data-Oriented Technology Stack (DOTS) is to enable you to build more ambitious games with Unity and serve your needs in the production of complex multiplayer, crossplay, and open-world games.ĭOTS includes all the packages based on the Entity-Component-System (ECS) architecture. The remainder of this forum post is very similar to the post we did on March 15, with minor updates to reflect our progress toward Entities 1.0. The latest one is a live stream, on June 29th on the Unity Twitch channel with Fredrik Haraldsson and Rasmus Höök from Stunlock Studios to chat about DOTS in V Rising!įinally, I recommend the session by Damian Campeanu delivered at GDC, focusing on DOTS authoring and debugging workflows, and our DOTS Q&A session with Jason Weimann at the GameDevGuild conference on May 25th. Two of those were showcased at the GDC Dev Summit: Lauren Frazier from Ramen VR talking about how the team leveraged DOTS and ECS for the VR MMO Zenith, and Jonas De Maeseneer from Electric Square discussing their own experience with it for the production of Detonation Racing. We are also excited to present several production stories from DOTS early adopters. We have already collected hundreds of pieces of feedback from you, which we read in detail and leverage to inform our next steps. We updated our public roadmap page, where you can discover more details about the scope of Entities 1.0 and share feedback directly with the product team. ![]() Please find more information about this release from Matt Fuad in this forum post. We’re happy to share that experimental Entities 0.51 and its compatible packages are now publicly available! This completes our second milestone toward reaching an Entities 1.0 version by providing compatibility for 2021 LTS in addition to the existing support for 2020 LTS.
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